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For Autumn/Winter 2026, Victor Clavelly introduces Garage, conceived as a new safe room: a space for customizing a look, dismantling pieces to create new ones, repainting, and tuning the body. The collection proposes a modular and interchangeable wardrobe built from the anatomy of a doll, aiming to generate procedural silhouettes that are easy to alter while outlining a more systemic approach to production.
In continuity with Fragments, the collection operates like a mechanical workshop. Each silhouette is constructed in three layers: the second skin, the intermediate identity, and the armor. Garments function as modules, and looks become stratified bodies whose components can be worn in multiple ways. The result is an adaptable wardrobe designed for everyday use, capable of shifting across contexts and seasons. The modular doll-body is a recurring character within Clavelly’s practice, notably in a video game developed with his collaborator Migu, where the core gameplay revolves around a recomposable body. In game design, this logic is intuitive. Applied to fashion, it suggests another way of thinking about collections: as evolving systems, where pieces communicate, mix, interchange, and develop over time, each season functioning like an update within a larger structure. |
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April 2026
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